Follow the long path through the greyness, ignore the elevator, and you'll eventually arrive at a familiar-yet-different location.Įxplore the house thoroughly to learn more about what's been going on, and grab the keys from the kitchen and outside the bedroom before heading down to the basement. It's all a bit drab here, and none of the save points will refill your HP. Once your Ratings reach 10,000 he'll spare you.Īfter the fight head north Alphys will follow you and talk to you a few times. Disco Ball: Shoot the ball to turn the beams blue, then keep still.Falling Arms: Shoot the yellow blocks to destroy the arms hitting anywhere else will cause the arms to fall faster, so precision is vital.Blocks and bombs: Shoot the bombs as they fall to destroy the blocks.Your Ratings will drop slowly when it's your turn, so choose your actions as quickly as possible. Pose will give you a small boost, Boast will give you a larger boost if you manage to avoid getting hit by his attacks, and Heel Turn will give you a boost every time you take damage, but unless you're confident that you can avoid getting hit we'd suggest sticking to Pose. You still can't damage him, and instead need to boost your Ratings. Your shots will work against his attacks, though, so take a defensive stance for a few turns until Alphys calls, then use Turn Around from the Act menu and flip the switch on his back. When the fight begins you'll be in your yellow form but won't be able to damage Mettaton at all. Use the save point, head back to resupply if you need it, and then go through the door. You'll come to an area containing a door, a save point, and an elevator that will take you back to the entrance of The Core. Double back to where it was and head east again. From here head north as far as you can, then east across the bridge to find the switch that disables the barrier. Run to the right when they're off, and when the screen flashes stand still and wait for them to cycle on and off again.Īt the end head north, use the save point, then head north and east until you find a barrier blocking the exit to the right. When you reach the long conveyor belt the lasers will turn on and off at random. She'll continue to lead you the wrong way, but you still need to do what she tells you. Whimsalot: This guy is less timid than the Whimsuns, so you'll need to Pray for him before you can Spare him.Īstigmatism: Pay attention to its dialogue, and Pick On or Don't Pick On accordingly.įollow the shadowy figures into the core and Alphys will give you some directions to follow.Īfter a few false turns you'll encounter some lasers - Alphys will get the order wrong, and they'll actually be blue, blue, orange so let the first two pass through you then run east through the last one. He attacks more quickly than standard Froggits and does a lot more damage. Knight Knight: Hum or Sing to him - if you sang with Shyren in Waterfall this will take two turns, but if you didn't you'll need to do it a third time to Spare himįinal Froggit: Mystify him. Madjick: Stare at each of his orbs to Spare him. Watch on YouTube 5 Secrets Hidden In The Music Of Undertale The Core Pacifist enemy encounters
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